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Shield Knight

Unlocked end of wave 1
Cost to summon: 70

Max units allowed on battlefield: /

Level

I

II

III

IV

V

Upgrade cost

/

2

2 3 5

Population

3 (x3)

3 (x3)

3 (x3) 3 (x3) 3 (x3)

Health

80

90

100 110 120

Damage

10

11

12 13 14

Armor piercing

0

0

0 0 0

Defense

0

0

0 0 0

Armor

25

35

45 55 65
Special Charge into combat at 300 range Charge into combat at 600 range Charge into combat at 900 range Charge into combat at 1200 range Charge into combat at 1500 range

Range

Melee

Description

Able to block most attacks and projectiles with their shields, Shield Knights rush forward to target ranged units first. Though not good damage dealers, Shield Knights should be used to cover your advance against ranged fire , or to tie up and destroy ranged units

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