- Can provide allied dwarves extra damage.
- Can protect himself from non-magic and magic damage.
- Can apply random perks to himself.
- Can stack numerous skills to deal out massive Damage.
|Icon||Tier||Skill Name||Skill Description||Increase Per Level||Max Level||Skill Points Cost To Upgrade|
|I||Rune of Protection||+2 ARM, +1 DEF||+2 ARM, +1 DEF||10||1|
Two-handed hammers deal +2 extra damage
Hiting an enemy lowers their armor by 15 for 30s
|+15 ARM, +10s||5||1|
|I||Lightning Rune||When hitting an enemy, there is a 5% chance that lightning strikes nearby, dealing 40 damage to enemies in the area||+5% chance, +40 DMG||3||1|
|I||Tremor||30 Mana - Nearby units are sent flying into the air, taking 25 damage and getting stunned for 8s||+25 DMG, +3s||5||1|
|II||Counter Spell||+10 Magic defense||+15 magic DEF||3||1|
|II||Fire Rune||5% chance to send out a burning line of fire when attacking, dealing 40 damage to enemies||+5% chance, 40 DMG||3||1|
|II||Hammer Smash||When attacking with a two-handed hammer and a full stamina bar, the attack will do +10% extra damage with +100 force||+10% DMG, +100 force||5||1|
|II||Rune Crafting||Activate one of the following runes at random at the start of the battle: (1) +5 DEF, (2) +5 DMG, (3) buildings get +5 armor||(1)+5 DEF, (2) +3 DMG, (3) +5 building ARM||3||1|
|II||Forge||20 Mana - Stack +15 DEF and +25% DMG every 10s over the next 40s. After the duration is over, these bonuses end||-2s/ -1.3s/ -1s/ -0.7s||5||1|
|III||Healing Rune||Everytime the hero kills an enemy, a nearby allied unit is healed +20 health||+20 HP||4||1|
|III||Magic Channel||Magic attacks have a +15% chance to heal the hero rather than damage||+15% chance||3||1|
|III||Rune Anvil||When equipped with an anvil, nearby allied units get +20% damage||+20% DMG||3||2|
|III||Hammer Blow||While eqipped armor, standing still charges up power that is released on the hero's next normal attack (fully charged after 5s, max of 25% damage and +100 force||+50% DMG, +100 force||5||1|
|III||Steadfast Defense||15 Mana - Nearby allies get +30 defense, deal 300% damage on their next attack and cannot move for 30s. The units can move again after the duration is over or after attacking||+30 DEF, +300% DMG||3||1|
|IV||Dwarven Inscription||Dwarven allied units get +10% damage||+10% DMG||3||1|
|IV||Iron Strength||Two-handed weapons can be wielded at full strength with one hand||/||1||3|
|IV||Shield Forge||When equipped with a shield, the hero gets +5 extra armor||+5 ARM||3||1|
|IV||Ice Rune||5% chance to unleash ice crystals when attacking, dealing 30 damage to enemies and stunning for 5s||+5% chance, +30 DMG||3||1|
|IV||Rune Inscription||60 Mana - The hero gets a random level 1-3 Perk applied to him that lasts the remainder of the battle||/||1||5|