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A rune gives one attribute - a buff or a perk. Rare, Epic, Legendary and Godly runes have a chance of having two different stats (example: a legendary rune can give +35% Ailment Resistance and +25 Armor).

Each hero can have one rune equipped at any time. A runes name and stats are both randomly generated based on the rarity.


Attribute Buff / Perk

Commonruneicon

Common

Uncommonruneicon

Uncommon

Epicruneicon

Rare

Rareruneicon

Epic

Legendaryruneicon

Legendary

Ailment Resistance +10% +15% +20% +25% +35%
Armor +5 +10 +15 +20 +25
Armor Piercing +5 +10 +15 +20 +30
Chance to poison enemies 10% 15% 20% 25% 35%
Command Points Income / / / / +0.5 CP/s
Critical +2% +4% +6% +8% +12%
Damage +4 +7 +10 +15 +20
Extra Melee Damage +5 +10 +15 +20 +25
Extra Ranged Damage +5 +10 +15 +20 +25
Forceful Blows Chance +5% +8% +11% +14% +20%
Goblin Bonus Damage +5 +10 +15 +20 +25
Heal Nearby Walls 1 HP/s 1.2 HP/s 1.7 HP/s 2.5 HP/s 5 HP/s
HP +20 +30 +40 +50 +65
HP Regeneration / / / / +1 HP/s
Mobility +5% +10% +15% +20% +25%
Research Time -4% -6% -8% -10% -15%
Specific Unit Discount +10% +15% +20% +25% +35%
Specific weapon type damage +5 +10 +15 +20 +25
Starting Command Points +20 +40 +60 +80 +100
Stun Chance +2% +3% +5% +7% +10%
Undead Bonus Damage +5 +10 +15 +20 +25
Unit Discount +4% +6% +8% +10% +15%
Vampirism Chance +3% +6% +9% +12% +20%
Wide Angle Attack Chance +2% +3% +4% +7% +10%


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