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Priest

Unlocked conquering Varle Monestary
Cost to summon: 85 - 20 = 65 - 10 = 55 CP (Command Points)

Max units allowed on battlefield: 3

Level

I

II

III

IV

V

Upgrade cost

/

2

2 3 5

Ground population

2 (x1)

2 (x1)

2 (x1) 2 (x1) 2 (x1)

Health

100

125

150 175 200

Damage

10

12

14 16 18

Armor piercing

100

100

100 100 100

Defense

0

0

0 0 0

Armor

0

0

0 0 0
Special Heal heroes 50 HP on summon, +1 HP/s. Heal units 25 HP Heal heroes 75 HP on summon, +2 HP/s. Heal units 50 HP Heal heroes 100 HP on summon, +3 HP/s. Heal units 75 HP Heal heroes 125 HP on summon, +4 HP/s. Heal units 100 HP Heal heroes 150 HP on summon, +5 HP/s. Heal units 125 HP

Range

500

500

500 500 500

Description

A healer unit that heals your hero when summoned, heals your hero with a passive regen, and heals other units. Priests are immune to all ailments, take reduced damage from magic attacks and have knocking, magic based ranged attacks. They will prefer to target burrowing units, running units and cavalry when able.

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