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Paladin

Unlocked end of wave 9
Cost to summon: 100

Max units allowed on battlefield: 3

Level

I

II

III

IV

V

Upgrade cost

/

2

2 3 5

Population

5 (x1)

5 (x1)

5 (x1) 5 (x1) 5 (x1)

Health

200

235

270 305 340

Damage

25

28

31 34 37

Armor piercing

0

0

0 0 0

Defense

0

0

0 0 0

Armor

35

40

45 50 55
Special Heals a unit 100 HP on death. 10% chance to heal a unit 50 HP on hit. +10 HP, +1 damage permanently per undead kill. 30% chance to stun for 4s Heals a unit 200 HP on death. 10% chance to heal a unit 65 HP on hit. +20 HP, +2 damage permanently per undead kill. 35% chance to stun for 5s Heals a unit 300 HP on death. 10% chance to heal a unit 80 HP on hit. +30 HP, +3 damage permanently per undead kill. 40% chance to stun for 6s Heals a unit 400 HP on death. 10% chance to heal a unit 95 HP on hit. +40 HP, +4 damage permanently per undead kill. 45% chance to stun for 7s Heals a unit 500 HP on death. 10% chance to heal a unit 110 HP on hit. +50 HP, +5 damage permanently per undead kill. 50% chance to stun for 8s

Range

Melee

Description

Paladins have a high health and a disruptive, magic attack that has a chance to stun. They will target fast moving and high defense units first. They can heal nearby units, and will keep getting stronger with each undead kill. Additionally, they are immune to all ailments and take reduced damage from magic attacks.

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