Fire Mage | |||||
---|---|---|---|---|---|
Unlocked | by conquering Twin Towers | ||||
Cost to summon: 85 Command Points | |||||
Max units allowed on battlefield: / | |||||
Level |
I |
II |
III |
IV |
V |
Upgrade cost |
/ |
2 |
2 | 3 | 5 |
Population |
5 (x1) | 5 (x1) | 5 (x1) | 5 (x1) | 5 (x1) |
Health |
60 | 70 | 80 | 90 | 100 |
Damage |
150 | 200 | 250 | 300 | 400 |
Armor piercing |
100 | 100 | 100 | 100 | 100 |
Defense |
0 | 0 | 0 | 0 | 0 |
Armor |
0 | 0 | 0 | 0 | 0 |
Range |
750 | 750 | 750 | 750 | 750 |
TACTICS AND USAGE:
Fire mages are just below elven snipers for the best single-target damage dealers in the game. This comes at a price, as their expense tied with their abysmal health makes them somewhat glass cannons. But with pathfinders, healers, and sufficient protection, they will chew apart even Orc Chieftains, Pharaohs, and Siege Trolls. With Mage's fortune they can easily overwhelm large crowds of small elite units.