- Can provide allied dwarves extra damage.
- Can protect himself from non-magic and magic damage.
- Can apply random perks to himself.
- Can stack numerous skills to deal out massive Damage.
Icon | Tier | Skill Name | Skill Description | Increase Per Level | Max Level | Skill Points Cost To Upgrade |
---|---|---|---|---|---|---|
I | Rune of Protection | +2 ARM, +1 DEF | +2 ARM, +1 DEF | 10 | 1 | |
I | Hammersmith |
Two-handed hammers deal +2 extra damage |
+2 DMG | 5 | 1 | |
I | Runic Curse |
Hiting an enemy lowers their armor by 15 for 30s |
+15 ARM, +10s | 5 | 1 | |
I | Lightning Rune | When hitting an enemy, there is a 5% chance that lightning strikes nearby, dealing 40 damage to enemies in the area | +5% chance, +40 DMG | 3 | 1 | |
I | Tremor | 30 Mana - Nearby units are sent flying into the air, taking 25 damage and getting stunned for 8s | +25 DMG, +3s | 5 | 1 | |
II | Counter Spell | +10 Magic defense | +15 magic DEF | 3 | 1 | |
II | Fire Rune | 5% chance to send out a burning line of fire when attacking, dealing 40 damage to enemies | +5% chance, 40 DMG | 3 | 1 | |
II | Hammer Smash | When attacking with a two-handed hammer and a full stamina bar, the attack will do +10% extra damage with +100 force | +10% DMG, +100 force | 5 | 1 | |
II | Rune Crafting | Activate one of the following runes at random at the start of the battle: (1) +5 DEF, (2) +5 DMG, (3) buildings get +5 armor | (1)+5 DEF, (2) +3 DMG, (3) +5 building ARM | 3 | 1 | |
II | Forge | 20 Mana - Stack +15 DEF and +25% DMG every 10s over the next 40s. After the duration is over, these bonuses end | -2s/ -1.3s/ -1s/ -0.7s | 5 | 1 | |
III | Healing Rune | Everytime the hero kills an enemy, a nearby allied unit is healed +20 health | +20 HP | 4 | 1 | |
III | Magic Channel | Magic attacks have a +15% chance to heal the hero rather than damage | +15% chance | 3 | 1 | |
III | Rune Anvil | When equipped with an anvil, nearby allied units get +20% damage | +20% DMG | 3 | 2 | |
III | Hammer Blow | While eqipped armor, standing still charges up power that is released on the hero's next normal attack (fully charged after 5s, max of 25% damage and +100 force | +50% DMG, +100 force | 5 | 1 | |
III | Steadfast Defense | 15 Mana - Nearby allies get +30 defense, deal 300% damage on their next attack and cannot move for 30s. The units can move again after the duration is over or after attacking | +30 DEF, +300% DMG | 3 | 1 | |
IV | Dwarven Inscription | Dwarven allied units get +10% damage | +10% DMG | 3 | 1 | |
IV | Iron Strength | Two-handed weapons can be wielded at full strength with one hand | / | 1 | 3 | |
IV | Shield Forge | When equipped with a shield, the hero gets +5 extra armor | +5 ARM | 3 | 1 | |
IV | Ice Rune | 5% chance to unleash ice crystals when attacking, dealing 30 damage to enemies and stunning for 5s | +5% chance, +30 DMG | 3 | 1 | |
IV | Rune Inscription | 60 Mana - The hero gets a random level 1-3 Perk applied to him that lasts the remainder of the battle | / | 1 | 5 |