Has a High Health StatHas Skill that Stun, Heal, Protect and Buff Damage(High Level)Buff the Troops(Blessing) (Vengaence Aura)(Divine Intervention)(Holy Protection)Trauma is an effective mediocre for stunning75% immune to debuff and stuns ; A rune might help Maximize its CapAt HIGH levels, Stamina Regen & God Rays; improves both Heavy Attacks as well as Magic DamagePlayer using this mostly would consider vitality of all the troops around him to be move effective in battle also Mace/Hammer One-Handed with AP>35 is more effective. Lacks high damage potential when compared to other classes.
Pros
-high HP
-insane bolstering abilities
-magic damage
-insane healing and resistance to debuffs
-area damage
-versatile.......at some areas
Cons
-Low natural damage potential (when compared to others)
-magic damage will damn your time with Mages
Icon | Tier | Skill Name | Skill Description | Increase Per Level | Max Level | Skill Points Cost To Upgrade |
---|---|---|---|---|---|---|
I | Stalwart | +15 HP | +15 HP | 10 | 1 | |
I | Divine Intervention | Heals nearby allies 1 HP/s | +1 HP/s | 5 | 1 | |
I | Holy Punishment | Maces, hammers and clubs deal +2 extra damage | +1 DMG | 5 | 1 | |
I | Holy Vengeance | Killing a Skeleton or a Mummy, imbues your attack with magic, ignoring defense and giving +1 damage for 10s | +1 DMG, +5s | 5 | 1 | |
I | Retribution | 30 Mana - Peform an attack that bashes all enemies in a radius, dealing 60% damage and stun for 8s | +10% DMG, +3s stun | 5 | 1 | |
II | Imbued Cape | Wearing a cape gives you +15% extra health | +5% HP | 3 | 1 | |
II | Trauma | Heavy attacks get +75 force and have a 100% chance to stun for 3s | +75 force, +1s | 5 | 1 | |
II | Blessed | Units have a 20% chance to be spawned with a blessing, giving them +20% damage. When the unit is killed it will send out a healing blast, healing nearby units 20 health | +20% DMG, +20 HP | 4 | 1 | |
II | Smite | The final hit of a combo with a Mace or a Hammer projects a heavy shockwave that knocks enemies back | / | 1 | 2 | |
II | Heal |
50 Mana - The hero and all nearby allies are healed 100 health |
+100 HP | 3 | 1 | |
III | Holy Light |
+75% Ailment Resistance |
/ | 1 | 3 | |
III | Tremor Smash | Maces and Hammers have a 10% chance to deal +500% extra damage to buildings | +10% chance | 3 | 1 | |
III | Prayer | Stand still to increase max health for the remainder of the battle (+15 max health per 5s, max of +75 max health) | max of +30 HP | 5 | 1 | |
III | Rush |
Running into enemies will knock them back |
/ | 1 | 2 | |
III | Holy Shield |
50 mana - Nearby allies are shielded from damage for 15s |
+10s | 3 | 1 | |
IV | Holy Protection | Gives +10 defense to nearby allies | +10 DEF | 3 | 2/1/1 | |
IV | Inspire |
Gives a 5% chance to gain +5 Command Points with each kill |
+5% chance | 5 | 1 | |
IV | Resolute | The more health the hero has, the more stamina regen he has (+15% stamina regen at full health) | +15% ST.REG | 5 | 1 | |
IV | God Rays | Each hit on an enemy has a 10% chance to chain lightning to nearby enemies, dealing 50 damage | +20 DMG | 3 | 3/1/1 | |
IV | Vengeance Aura | 30 Mana - Nearby allies deal 50% more damage and heal 2 HP/second for 30s | +50 DMG, +2 HP/s, +10s | 3 | 1 |