Has a High Damage Stat ( SwordMaster, Knightly Training, Offensive Shield; Charge and Power Swipe)
High Armor, Block Time, excelling in Melee Combat
At High Level, Will Bolster nearby Units with Additional Damage
Player with this attribute is mostly a risktaker, reckless & must consider having AP and HP attribute Improvements
Pros
-high damage capacity
-moderately easy melee engagements
-Consistent gameplay
Cons
-less than moderate HP
-weak against mages
-predictable and basic gameplay
Icon | Tier | Skill Name | Skill Description at level 1 | Increase Per Level | Max Level | Skill Points Cost To Upgrade |
---|---|---|---|---|---|---|
I | Knightly Training | +2 damage | +2 DMG | 10 | 1 | |
I | Counter Attack | The next attack after a block (within 1s) does +40% damage and 100+ force | +15% DMG, +100 force | 5 | 1 | |
I | First Strike |
The first hit on an enemy does +10% damage and stuns for 2s |
+10% DMG, +1s stun | 3 | 1 | |
I | Swordmaster |
Swords deal +2 extra damage |
+2 DMG | 5 | 1 | |
I | Sword Strike | 20 Mana - Perform an attack that cuts trough all enemies in front, piercing trough armor, dealing 250% damage | +50% DMG | 5 | 1 | |
II | Leadership |
7% chance for new units to spawn with a Captain |
+2% chance | 5 | 1 | |
II | Heavy Armor |
Sets of armor give +15% extra armor |
+5% ARM | 3 | 1 | |
II | Shield Prowess | Shields give +25% extra block time | +25% BLK | 5 | 1 | |
II | Adrenaline | When dropping below 25% health, time slows down for everyone but heroes for 10 seconds | +3s | 5 | 1 | |
II | Juggernaut | 60 Mana - The hero will take no damage for 10s, afterwards emitting a large knocking blast | +5s | 3 | 1 | |
III | Revenge |
10% chance to knock back attacking enemies and damage them by 40 |
+15 DMG | 5 | 1 | |
III | Offensive Shield | Shields give +2 damage when equipped | +2 DMG | 5 | 1 | |
III | Charge | The next attack after running for 1s (within 1s of ending the run) does +20% damage | +20% DMG | 3 | 1 | |
III | Parry |
Gives an extra 5% chance to block melee attacks |
+5% chance | 3 | 1 | |
III | Taunt |
40 Mana - The hero takes -50% damage and nearby enemies will target the hero |
-15% DMG | 3 | 1 | |
VI | Valor |
Take 35% less damage when under 25% health |
+15% DMG | 4 | 1 | |
VI | Power Swipe |
The final hit of a combo does an extra +15% damage |
+15% DMG | 4 | 1 | |
VI | Into The Fray | While equipped with a shield, the hero will block enemy attacks from the front while running | / | 1 | 3 | |
VI | Bolster | Every unit death nearby buffs all other nearby units with +10% damage for 20s | +20s | 3 | 1 | |
VI | Valiant Charge | 60 Mana - Charge in a straight line, piercing through armor and dealing 500% damage to enemies in the way. Additionally, any enemy hit will bleed, reducing damage and speed for 15s | +200% DMG | 3 | 1 |