Researches are perks that will aid you in battle. Maximum number of 4 researches can be selected each battle and they take a certain time to learn before having an effect. Not yet completed perks can be canceled and new ones selected instead. Researches are unlocked by owning certain territories and by upgrading the Fell Crystal .
Research times can be shortened with certain runes.
Icon | Name | Research Description | Time to Complete | Unlocked by |
---|---|---|---|---|
TNT | Walls explode when they are destroyed, dealing 200 damage to nearby enemies and stunning them for 15 seconds | 20s | Owning Desecated Swamp | |
Longbows | Human Archers cost 5 more Command Points, but get +750 range | 25s | Owning Dresden Forest | |
Lead Foot | Makes your hero immune to knockback and knockdown. In addition, while standing still, your hero gets +15 Defense | 30s | Owning Widow's Peak | |
Bolstered Defense | Instantly summon 5 Archers | 30s | Owning Aysel | |
Reinforced Walls I | Increase health of walls by +20% and instantly repair all standing walls to full health | 40s | Owning Wolvesley | |
Magic Imbuement | Heroes' attacks deal magic damage, ignoring enemy Defense | 40s | Upgrading the Fell Crystal to level III | |
Heavy Blows | Heroes' attacks have a +5% chance to stun enemies for +5s | 40s | Owning Deston | |
Hero Health I | Increase health of heroes by +50 | 40s | Upgrading the Fell Crystal to level V | |
Hero Damage I | Increase damage of team heroes by +5 | 40s | Upgrading the Fell Crystal to level V | |
Fast Shot | Ranged elves get a +25% chance to instantly reload after each shot | 40s | Owning Auglire Wood | |
Dwarven Veterancy | Every dwarf has a 25% chance to spawn as a graybearded veteran, giving +50% health, +100% damage, and +100% defense | 40s | Owning Falkerstone Mountains | |
Regeneration |
Heroes heal 1 HP every 1s |
50s | Owning Longdale | |
Footman Training | Footmen cost 10 more Command Points, but deal +100% damage and randomly block with their shields | 50s | Owning Windsor Desert | |
Infinity Spears | Pikeman get +100% damage | 50s | Owning Rillion Highlands | |
The Elite | Captains and Gray Beards get +100% health and +100% damage | 50s | Owning Blire Village | |
Siege Hero | Heroes deal +10 bonus damage to enemy walls and take 50% less damage from enemy wall unitsIncrease damage of team heroes by +5 | 60s | Upgrading the Fell Crystal to level III | |
Mage's Fortune | Fire and Ice Mages get +50% health and +50% damage. They will also randomly cast Firestorm and Ice Rain, respectively | 60s | Owning Allerton Village | |
Hero Damage II | Increase damage of team heroes by +10 | 70s | Upgrading the Fell Crystal to level IX | |
Reinforced Walls II | Increase health of walls by +35% and instantly repair all standing walls to full health | 75s | Upgrading the Fell Crystal to level VII | |
General's Rally | Instantly receive +200 Command Points | 80s | Upgrading the Fell Crystal to level VII | |
Hero Health II | Increase health of heroes by +125 | 80s | Upgrading the Fell Crystal to level IX | |
Warrior Path | Elven units get +50% health and +50% damage. In addition, all close combat elves will run into battle | 100s | Owning Woodsford | |
Mankind's Resolve | Human units get +50% health and +50% damage | 100s | Owning Gallburry | |
Dwarven Runes | Dwarven units get +50% health and +50% damage | 100s | Owning Calterburry |