- Heavily proficient with all guns and has lots of Armor
- Can make walls indestructible
- has discounts on Mechanical, Siege, and gun units
- Can plant Auto Turrets and Mines to help keep the enemy at bay.
Icon | Tier | Skill Name | Skill Description | Increase Per Level | Max Level | Skill Points Cost To Upgrade |
---|---|---|---|---|---|---|
I | Resolve |
+4 ARM |
+4 ARM | 10 | 1 | |
I | Gun Powder Proficiency | Equipped gun powder weapons deal +2 extra damage with 25% extra armor piercing | +1 DMG, +10% AP | 5 | 1 | |
I | Last Resort | While the hero is behind walls, the walls gain +20 bonus armor | +20 ARM | 3 | 1 | |
I | Shrapnel | Equipped gun powder weapons have a 15% chance to hit with +400 force and stun for 3s when shooting enemies at close range | +15% chance | 3 | 1 | |
I | Fortify |
30 Mana - Walls are invulnerable for 15s |
+10s | 5 | 1 | |
II | Advanced Artillery | Artillery units and towers have a 15% chance to instantly reload | +15% chance | 3 | 1 | |
II | Mines | Standing still for 5s lays a mine on the ground (max of 2 mines out at once) |
-1s, +2 mines |
3 | 1 | |
II | Tinker |
Nearby walls are repaired 1 HP/s |
+1 HP/s | 5 | 1 | |
II | Siege Shells | Equipped gun powder weapons do 50% extra damage to walls | +50% DMG | 3 | 1 | |
II | TNT | 20 Mana - The hero plants dynamite in front of him that explodes after 10s, dealing 100 damage to nearby enemies | +100 DMG | 5 | 1 | |
III | Advanced Weaponry | Allied units with gun powder weapons get +20% range and +10% damage | +20% range, +10% DMG | 5 | 1 | |
III | Dwarven Optics | Increases the range of equipped gun powder weapons by 15% | +15% range | 5 | 1 | |
III | Stalwart Defense | Start every defense battle with a catapult | / | 1 | 3 | |
III | Repulsion Armor | Attacking melee units have a 25% chance to get knocked back with a 50$ chance to get stunned | +25% knockback | 3 | 1 | |
III | Heavy Shot | 30 Mana - The equipped gun shoots a heavy shot straight ahead, shooting trough enemies and dealing 300% damage | +100% DMG | 3 | 1 | |
IV | Unstable Powder | Equipped gun powder weapons have 10% chance to explode on impact, dealing damage in an area | +10% chance | 3 | 1 | |
IV | Repair | When an allied wall is destroyed, it will be automatically repaired (max 1 walls repaired per battle) | +1 wall | 5 | 1 | |
IV | Barricade | Walls have an extra 10% health | +10% HP | 5 | 1 | |
IV | Craftsman | Siege units, gun powder units, and mechanical units all cost 5% less Command Points | +5% less CP | 5 | 1 | |
IV | Auto Turret | 40 Mana - The hero plants a turret in front of him that fires at nearby enemies, dealing 10 damage per shot. Each turret lasts 60s and only 3 turrets can be active at once | +20 DMG, +60s duration | 3 | 1 |