Heroes & Castles 2 Wiki
Advertisement
Icon Tier Skill Name Skill Description Increase Per Level Max Level Skill Points Cost To Upgrade
Ferocity
I Ferocity +3 DMG, -2 ARM +3 DMG, -2 ARM 10 1
Tradeoff
I Tradeoff The less health the hero has, the more damage he deals (+10% damage at 1 health) +10% DMG 5 1
Grudge
I Grudge 10% chance to deal +10 extra damage to Orcs and Goblins +10% chance 3 1
Dualwield
I Dual Wield

+2 bonus damage when wielding two melee weapons

+1 DMG 5 1
Rage
I Rage 20 Mana - The hero deals 50% more damage and takes 50% more damage for 10s +10% dealt, -10% received, +2s duration 3 1
Adrenalinerush
II Adrenaline Rush Every 25% health lost, unleash a knocking blast and get +50% speed for 10s -3% HP (lvl 1&5), -2% HP (lvl 2-4)  5 1
Axeman
II Axeman Axes deal +2 extra damage +2 DMG 5 1
Charge
II Charge The next attack after running for 2s (within 1.5s of ending the run) does +20% damage and +100 force +20% DMG, +100 force 5 1
Naturespirit
II Nature Spirit Wearing animal furs gives +5 bonus defense +5 DEF 3 1
Warriorblow
II Warrior Blow 50 Mana - Use 35% of the hero's current health to fire a shockwave straight ahead, going trough enemies and dealing 500% damage +200% DMG 5 1
Savagery
III Savagery Killing enemies within 3s of each other gives +5 defense for 10s (max of +15 def) +5 DEF, +5 max DEF, +2s duration 5 1
Flurry
III Flurry Attacks have a 10% chance to not use stamina, including heavy attacks +10% chance 5 1
Reckless
III Reckless The less armor the hero has, the more damage he deals (+5 extra damage at 0 armor) +5 DMG 3 1
Hatred
III Hatred Every 30 damage taken gives a +1 damage buff for the remainder of the batle (max of +5 damage) +5 max DMG 3 1
Unstoppable
III Unstoppable 20 Mana - The hero gets a bonus armor and defense for 20s, the lower the hero's health, the more bonus armor and defense is given (max of +60 armor, max of +40 defense) +15s duration, 25 ARM, +40 DEF 3 1
Bloodlust
IV Bloodlust Killing an enemy has a 5% chance to heal the hero 25 health +5 chance 5 1
Enrage
IV Enrage Everytime the hero is hit, deal +10% damage for 6s (max of +30% damage at once) +20% max DMG 3 1
Berzerk
IV Berzerk When the hero takes 100 damage within 3s, he will become invincible and get +5% damage for 5s +5% DMG, +2s duration 3 1
Stampede
IV Stampede Running with a helmet with horns will deal 20 damage to any enemy you touch +20 DMG 3 1
Feralinstincts
IV Feral Insincts 40 Mana - For 15s when taking damage, 175% of that damage is reflected back on the attacker. After the duration is ended, the hero is healed 200% of the total reflected damage +5s duration, +50% heal 3 1
Advertisement