Icon | Tier | Skill Name | Skill Description | Increase Per Level | Max Level | Skill Points Cost To Upgrade |
---|---|---|---|---|---|---|
I | Ferocity | +3 DMG, -2 ARM | +3 DMG, -2 ARM | 10 | 1 | |
I | Tradeoff | The less health the hero has, the more damage he deals (+10% damage at 1 health) | +10% DMG | 5 | 1 | |
I | Grudge | 10% chance to deal +10 extra damage to Orcs and Goblins | +10% chance | 3 | 1 | |
I | Dual Wield |
+2 bonus damage when wielding two melee weapons |
+1 DMG | 5 | 1 | |
I | Rage | 20 Mana - The hero deals 50% more damage and takes 50% more damage for 10s | +10% dealt, -10% received, +2s duration | 3 | 1 | |
II | Adrenaline Rush | Every 25% health lost, unleash a knocking blast and get +50% speed for 10s | -3% HP (lvl 1&5), -2% HP (lvl 2-4) | 5 | 1 | |
II | Axeman | Axes deal +2 extra damage | +2 DMG | 5 | 1 | |
II | Charge | The next attack after running for 2s (within 1.5s of ending the run) does +20% damage and +100 force | +20% DMG, +100 force | 5 | 1 | |
II | Nature Spirit | Wearing animal furs gives +5 bonus defense | +5 DEF | 3 | 1 | |
II | Warrior Blow | 50 Mana - Use 35% of the hero's current health to fire a shockwave straight ahead, going trough enemies and dealing 500% damage | +200% DMG | 5 | 1 | |
III | Savagery | Killing enemies within 3s of each other gives +5 defense for 10s (max of +15 def) | +5 DEF, +5 max DEF, +2s duration | 5 | 1 | |
III | Flurry | Attacks have a 10% chance to not use stamina, including heavy attacks | +10% chance | 5 | 1 | |
III | Reckless | The less armor the hero has, the more damage he deals (+5 extra damage at 0 armor) | +5 DMG | 3 | 1 | |
III | Hatred | Every 30 damage taken gives a +1 damage buff for the remainder of the batle (max of +5 damage) | +5 max DMG | 3 | 1 | |
III | Unstoppable | 20 Mana - The hero gets a bonus armor and defense for 20s, the lower the hero's health, the more bonus armor and defense is given (max of +60 armor, max of +40 defense) | +15s duration, 25 ARM, +40 DEF | 3 | 1 | |
IV | Bloodlust | Killing an enemy has a 5% chance to heal the hero 25 health | +5 chance | 5 | 1 | |
IV | Enrage | Everytime the hero is hit, deal +10% damage for 6s (max of +30% damage at once) | +20% max DMG | 3 | 1 | |
IV | Berzerk | When the hero takes 100 damage within 3s, he will become invincible and get +5% damage for 5s | +5% DMG, +2s duration | 3 | 1 | |
IV | Stampede | Running with a helmet with horns will deal 20 damage to any enemy you touch | +20 DMG | 3 | 1 | |
IV | Feral Insincts | 40 Mana - For 15s when taking damage, 175% of that damage is reflected back on the attacker. After the duration is ended, the hero is healed 200% of the total reflected damage | +5s duration, +50% heal | 3 | 1 |
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Berzerker
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