Elven Healer | |||||
---|---|---|---|---|---|
Unlocked | by completing wave 11 | ||||
Cost to summon: | |||||
Max units allowed on battlefield: | |||||
Level |
I |
II |
III |
IV |
V |
Upgrade cost |
/ |
2 |
2 | 3 | 5 |
Ground population |
2 (x1) |
2 (x1) |
2 (x1) | 2 (x1) | 2 (x1) |
Health |
100 |
125 |
150 | 175 | 200 |
Damage |
1 |
1 |
1 | 1 | 1 |
Armor piercing |
100 |
100 |
100 | 100 | 100 |
Defense |
0 |
0 |
0 | 0 | 0 |
Armor |
0 |
0 |
0 | 0 | 0 |
Special |
Heals nearby units 1 HP/s. 100% chance to stun for 4s |
Heal heroes 75 HP on summon, +2 HP/s. Heal units 50 HP | Heal heroes 100 HP on summon, +3 HP/s. Heal units 75 HP | Heal heroes 125 HP on summon, +4 HP/s. Heal units 100 HP | Heal heroes 150 HP on summon, +5 HP/s. Heal units 125 HP |
Range |
1,500 |
1,500 |
1,500 | 1,500 | 1,500 |
Description |
Elven Healers prefer to stay back from the thick of combat, healing units from afar in a large radius and stunning enemies with their magic attack. Healers are immune to all ailments, take reduced damage from magic attacks and will attack burrowing units, running units and cavalry when able. |
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Elven Healer
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