Icon | Tier | Skill Name | Skill Description | Increase Per Level | Max Level | Skill Points Cost To Upgrade |
---|---|---|---|---|---|---|
I | Spirit Magic |
+6 Mana |
+6 Mana | 10 | 1 | |
I | Staff Prowess | Staffs deal +2 extra damage | +2 DMG | 5 | 1 | |
I | Strangle Vines | When hitting an enemy, there is a 10% chance that vines will grow on them, lowering their move speed by 2% every second (max of -75% move speed) | +10% chance | 3 | 1 | |
I | Root | While standing still, heal +1 health per second | +1 HP/s | 5 | 1 | |
I | Treeman Retinue | 35 Mana - Summons 1 Dryad to protect the hero | +1 Dryad | 3 | 1 | |
II | Medicinal Herbs | Heals nearby allies 2 HP/sec | +1 HP/s | 5 | 1 | |
II | Wild Growth | Enemies killed by the hero have a 10% chance to explode in a tangle of vines that stun and slow other nearby enemies | +5% chance | 5 | 1 | |
II | Forest Might | When blocking an attack with a shield, there is a 10% chance to emit a powerful knocking blast of magic | +10% chance | 5 | 1 | |
II | Wind Spirit | Spawning allies have 34% chance to run for 15s | +34% chance, + 15s | 3 | 1 | |
II | Bark Armor | 20 Mana - Protects the hero and nearby allies with magical bark armor, giving +35 armor for 15s | +15 ARM, +10s | 5 | 1 | |
III | Wisp Ally | Start each battle with an allied Wisp that will attack nearby enemies. Wisp spawns with 50 health and deals 12 damage. After dying, respawns after 60s | +25 HP, +4 DMG, -10s respawn | 5 | 1 | |
III | Sapling | Allies killed have a 5% chance to be resurrected as a Sapling. A sapling slowly grows over time, increasingly buffing nearby units' damage the bigger it gets (max of +5 damage) | +5 DMG | 3 | 1 | |
III | Nature Shield | A shield that protects the weakest nearby ally, reducing damage taken by 15% | -15% DMG | 5 | 1 | |
III | Regrowth | Enemies killed by the hero have a 10% chance to be resurrcted as a Dryad | +10% chance | 3 | 1 | |
III | Damage Channel | 0 Mana - Use all mana to grant a damage buff to the hero for 10s, giving +1 damage per mana used | +5s | 3 | 1 | |
IV | Nature's Wrath | Killed allies nearby have a 10% chance to deal a burst of 50 magic damage to nearby enemies | +50 DMG | 4 | 1 | |
IV | Spirit of the Bear | Attacks have a 15% chance to harness the power of a bear, dealing +15 damage and +50 force | +15 DMG, + 50 force | 3 | 1 | |
IV | Elemental Powers | When using a staff, random elemental effects have a 10% chance to occur: (Ice) Stun for 3s, (Fire) +5 Damage, (Earth) 3 Poison damage per second for 10s, (Lightning) Random lightning strike that deals 25 damage | (Ice) +3s, (Fire) +5 DMG, (Earth) +3 poison DMG, (Lighting) + 25 DMG | 3 | 1 | |
IV | Circle of Protection | 40 Mana - Place a magical seal on the ground for 20s, protecting allies and slowing enemies that walk trough. Allies get +10 defense and heal 1 HP/s and enemies are slowed by 60% | +10 DEF, +1 HP/s, +10% slower, +20s | 4 | 1 | |
IV | Mana Blast | 0 Mana - Use all mana to fire a magical blast forward; the more mana used, the stronger the blast (+1 DMG/+5 Force/+20 Range per mana used) | +1 DMG per mana used | 3 | 1 |
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