There are 3 species of heroes in H&C 2, unlike the prequel. Each species has it own 3 sub-classes.
Elf []
~ Ranger
A ranged DPS class. Skills are used to make Bows better, and to aid in evasion.
A Light DPS class. Skills are used to make Swords, Spears, and Scythes better, and to aid in things like armor penetration.
~ Druid
A Magic Support class. Skills are used to make Staffs better, and unlock peaceful magic abilities like "Root" and "Slowing".
Dwarf[]
~ Engineer
A Ranged Support class. Skills used to make Guns better, and unlocks Defense abilities like "Auto Turret".
(Almost Identical to the Barbarian from H&C 1) A DPS class. Skills used to make dual-wielding and axes better, and unlocks very selfish abilities like "Rage" and "Unstoppable" which harm allies, but buff the hero.
A Tank class. Skills make Two-Handed Hammers better, and unlocks defensive abilities for allies and the very unique ''Rune Inscription''.
Human[]
~ Knight
A DPS class. Skills make most melee weapons slightly better (focusing on swords).
~ Paladin
A Support class. Skills makes most melee weapons slightly better (focusing on blunt weapons), and provides very army supportive abilities.
~ Mage
An Offensive Magic class. Skills make Staffs better, and unlocks mana boosting perks, and offensive magic abilities like "Fire Blast" and "Ice Shards".
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